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Old May 30, 2007, 05:39 AM // 05:39   #1
Lion's Arch Merchant
 
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Default A quick fix for factions

So, you've saved the empire from Shiro. Everyone hails your valor, toasts your name, and generally thinks you are awesome. The Imperials celebrate your victory, even the Kurzicks and Luxons greet you as one of their own.

Then, one morning, you're touring the countryside, basking in that post-saving-the-empire glow. Slaying the last remains of the afflicted in a random province, you step into Harvest Temple for a quick merchant munch. You greet Martinus, ask to see his wares, to which he turns a harsh eye and speaks:

"If you're not a friend of the Luxon Armada, I have nothing to say to you."

"But, um, Elder Rhea said I could fight with you whenever I wished, and was welcome here. You know, for slaying Shiro?"

"Don't care. Bugger off."

........Yep, that's hero worship.

My suggestion is simple. Once a character completes Factions, he or she will no longer have to deal with the annoyance that is NPC blockout due to opposed faction. As it stands, if you have even a single point of Kurzick faction greater than Luxon, or vice versa, an entire region closes its merchant stalls, skill training dojos, and smithies. This means you have to warp to a friendlier location, sell your goods there, return to the previous outpost, then reconfigure your team, because all your henchies were dumped in the process.

It's not an incredible bother. But considering that it is merely an annoyance, there doesn't seem to be a reason to keep it around.

Thoughts?
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Old May 30, 2007, 05:54 AM // 05:54   #2
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Sounds good. Maybe require you to have a minimum separation level (eg if the separation level is 4k and you have 10k kurzick faction, you need at least 6k luxon faction for them to speak with you).

/signed.
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Old May 30, 2007, 06:13 AM // 06:13   #3
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@bilateralrope: that bypasses the point of the faction system

However, after completing Factions you should be able to sell to Kurzick or Luxon
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Old May 30, 2007, 06:31 AM // 06:31   #4
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Yeah, I have to say that the NPCs in Factions are very rude. I wouldn't mind that changing a bit.

/signed
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Old May 30, 2007, 07:39 AM // 07:39   #5
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/signed

It's pretty annoying to have their petty feud still going on even though they did start getting along at the end of the game.
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Old May 30, 2007, 08:08 AM // 08:08   #6
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Factions works perfectly fine as it is.

If you have a problem with not being able to talk with one side because you chose the other side that's your problem.
Their feud runs long and deep, and I doubt the truce upon Shiro's death held for more than a few weeks, maybe only even long enough for the hangovers to wear off after the grand celebrations and arms to be picked up again.

/notsigned
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Old May 30, 2007, 10:42 AM // 10:42   #7
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I say we just kill the NPCS and steal the crap we need. They'll live.

/signed to a different option.
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Old May 30, 2007, 12:20 PM // 12:20   #8
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/signed

makes sense, hate jumping about and its a nice reward for completing the game
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Old May 30, 2007, 12:42 PM // 12:42   #9
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/signed can't see the point in having the factions barrier after u finished the game.
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Old May 30, 2007, 12:48 PM // 12:48   #10
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If you save cantha, including both sides of the dispute, they both should at least accept you. This could also give rise to a SF-style update where the player can do some quests to start to mend the ties between kurzicks and luxons.

/signed

Programatically, all they have to look for is if that char recieved an amulet of the mists from that endgame NPC. An alt solution would be look to see if that person has access to HM, but you can get that if you beat the game with only one char so that wouldn't be a perfect solution unless you wanted to reward people who've beat the game once.
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Old May 30, 2007, 12:51 PM // 12:51   #11
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/signed

I mean, wasn't that the whole point of the Factions storyline? Two feuding sides coming together to beat evil? If we've teamed to fight, we should at least get the courtesy of not being refused by merchants etc...
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Old May 30, 2007, 01:13 PM // 13:13   #12
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/signed

On a tangent overall, it would be nice if some aspects, even minor ones like outlined here, of the various campaigns recognized those who have completed the game (it might check on Protector for said campaign). That might be some changes/additions to what NPCs say, the aforementioned acceptance of the faction barrier, and/or a special area or set of post-campaign quests. It'd feel a bit more immersive.
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Old May 30, 2007, 01:25 PM // 13:25   #13
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/signed

I agree
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Old May 30, 2007, 02:15 PM // 14:15   #14
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Ithought it would be nice if the Impressive Warthog we get for that idiot outside sunspear hreat hall actully changed name when he says he'll name it pork chop or whatever he says
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Old May 30, 2007, 02:19 PM // 14:19   #15
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Ya...i really hate faction lock.

/signed for disabling faction lock once you BEAT THE GAME with that character.
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Old May 30, 2007, 02:24 PM // 14:24   #16
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/signed

needmorechars
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Old May 30, 2007, 04:44 PM // 16:44   #17
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/signed

It isn't so bad when you want to sell, just use GH. The problem is when you want to buy. Luxon/Kurzick keys, skills, etc.

Skills makes me the most irritated though. If the GH trainer isn't going to have useful skills to buy, then the "Ember Light Camp" of Cantha ought not to be subject to change of sides.
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Old May 30, 2007, 05:09 PM // 17:09   #18
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/signed sounds good
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Old May 30, 2007, 05:09 PM // 17:09   #19
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/signed

But the important luxon/kurzick only things should be kept exclusive to your true side. So thinks like Jade, Amber, Passage Scrolls, etc, are still locked to your true faction.
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Old May 30, 2007, 05:16 PM // 17:16   #20
Wilds Pathfinder
 
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Quote:
Originally Posted by ClanYumemiru
Factions works perfectly fine as it is.

If you have a problem with not being able to talk with one side because you chose the other side that's your problem.
Their feud runs long and deep, and I doubt the truce upon Shiro's death held for more than a few weeks, maybe only even long enough for the hangovers to wear off after the grand celebrations and arms to be picked up again.

/notsigned
My characters move around cantha as various desires strike them.

1) If it's a green drop weekend, i'd like the liberty to go for any green in the game, not just the one on "my side".

2) If a friend needs help on a mission or series of quests on the side i'm not fractioned with (by 3 pts), why should I have to leave the party at every outpost? I am a Protector of Cantha for dwayna's sake! Not a Protector of Side A/B.

/signed
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